/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.gameobjects.player;

import javolution.util.FastMap;

/**
 * @author Rolandas
 */
public class HouseObjectCooldownList {

    private FastMap<Integer, Long> houseObjectCooldowns;

    HouseObjectCooldownList(Player owner) {
    }

    public boolean isCanUseObject(int objectId) {
        if (houseObjectCooldowns == null || !houseObjectCooldowns.containsKey(objectId))
            return true;

        Long coolDown = houseObjectCooldowns.get(objectId);
        if (coolDown == null)
            return true;

        if (coolDown < System.currentTimeMillis()) {
            houseObjectCooldowns.remove(objectId);
            return true;
        }

        return false;
    }

    public long getHouseObjectCooldown(int objectId) {
        if (houseObjectCooldowns == null || !houseObjectCooldowns.containsKey(objectId))
            return 0;

        return houseObjectCooldowns.get(objectId);
    }

    public FastMap<Integer, Long> getHouseObjectCooldowns() {
        return houseObjectCooldowns;
    }

    public void setHouseObjectCooldowns(FastMap<Integer, Long> houseObjectCooldowns) {
        this.houseObjectCooldowns = houseObjectCooldowns;
    }

    public void addHouseObjectCooldown(int objectId, int delay) {
        if (houseObjectCooldowns == null) {
            houseObjectCooldowns = new FastMap<Integer, Long>();
        }

        long nextUseTime = System.currentTimeMillis() + (delay * 1000);
        houseObjectCooldowns.put(objectId, nextUseTime);
    }

    public int getReuseDelay(int objectId) {
        if (isCanUseObject(objectId))
            return 0;
        long cd = getHouseObjectCooldown(objectId);
        int delay = (int) ((cd - System.currentTimeMillis()) / 1000);
        return delay;
    }
}
